News
Distributed and Interactive Systems group news
CWI contributes to EU guidelines for marking and labelling AI-generated content
The European Commission has recently published the final Code of Practice on Transparency of AI-Generated Content. This code is a key instrument in supporting the transparency obligations for providers and deployers (i.e., …
CWI contributes to new international ITU standard on XR
The International Telecommunication Union (ITU) has officially published a new international standard for eXtended Reality (XR) communications. This new standard provides practical methodologies to evaluate the Quality of Experience (QoE) for users …
Empowering the Creative and cultural sector with an open source platform for AI and XR Tools
Over the past three years, the DIS group from CWI has developed an ecosystem of digital tools for immersive experiences of the future for entertainment, art, and news. Within the EU-funded TRANSMIXR …
4th Edition of Spring School on Social XR, ACM Seasonal School
More than thirty students from various disciplines, including technology, the social sciences, and the humanities participated the fourth edition of the Spring School on Social XR. The event took place from 20 …
Improving mental health in a virtual world
How can eXtended Reality (XR) be used to improve people’s mental health and wellbeing? This question was one of the topics explored during the Spring School on Social XR, organized by CWI’s …
When the virtual world becomes real
When online encounters start to feel physical, safety and trust become more urgent. How can we make sure virtual worlds remain safe for everyone? This question was one of the topics explored …
CWI’s DIS group showcases human-computer interaction research at CHI 2026
The Distributed and Interactive Systems (DIS) group at CWI has multiple contributions at the ACM CHI 2026 conference on Human Factors in Computing Systems (CHI 2026) in Barcelona. The conference, recognized as …
Human-centric modeling of 3D data: the future of 3D video compression?
How we can model the quality of 3D content from a user viewpoint, so it can be compressed and streamed without noticeable impact? This question is at the core of Xuemei Zhou's …
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