Distributed and Interactive Systems
Facilitating and improving the way people access media and communicate with others and the environment, in areas such as wearable technology and smart textiles, immersive media, languages and infrastructures.
Our research group focuses on facilitating and improving the way people use interactive systems and how people communicate with each other. We combine data science with a strong human-centric, empirical approach to understand the experience of users. This enables us to design and develop next generation intelligent and empathic systems. We base our results on realistic testing grounds and data sets, and embrace areas such as ubiquitous computing, human-centered multimedia systems, and languages.
The group addresses key problems for society and science, following a multi-disciplinary approach. This results in a full-stack methodology that enables us to bridge socio-technical gaps in society and science by instrumenting the appropriate infrastructures and communication protocols using realistic testing grounds.
Distributed and Interactive Systems is an outward-looking research group, that enjoys a number of fruitful partnerships with companies and organizations in the areas of creative industries, smart cities, automotive industry and wellbeing. Our group transfers knowledge through scientific publications, standards bodies, open-source implementations and consultancy. We pride ourselves on pushing boundaries, leading the way for others to follow.
For more information, visit our webpage: www.dis.cwi.nl
Striner, A, Röggla, T, Zorrilla, M, Cabrero Barros, S, Masneri, S, Rivas Pagador, H, … César Garcia, P.S. (2022). The co-creation space: supporting asynchronous artistic co-creation dynamics. In CSCW'22 Companion: Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing (virtual event), 08-2.11.2022 (pp. 18–22). doi:10.1145/3500868.3559459
Cortés, C, Gutiérrez, J, Pérez, P, Viola, I, César Garcia, P.S, & García, N. (2022). Impact of self-view latency on Quality of Experience: Analysis of natural interaction in XR Environments. In Proceedings of IEEE International Conference on Image Processing (pp. 3131–3135). doi:10.1109/ICIP46576.2022.9897983
Subramanyam, S, Viola, I, Jansen, A.J, Alexiou, E, Hanjalic, A, & César Garcia, P.S. (2022). Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication. In MM '22: The 30th ACM International Conference on Multimedia, Lisboa Portugal, October 10 - 14, 2022 (pp. 3094–3103). doi:10.1145/3503161.3548220
Xue, X, El Ali, A, Viola, I, Ding, G, & César Garcia, P.S. (2022). Designing real-time, continuous QoE score acquisition techniques for HMD-based 360°VR video watching. In 2022 14th International Conference on Quality of Multimedia Experience, QoMEX 2022 (pp. 1–6). doi:10.1109/QoMEX55416.2022.9900914
Zorrilla, M, Dominguez, A, Rivas Pagador, H, Masneri, S, Cabrero Barros, S, Striner, A, & César Garcia, P.S. (2022). Experimenting with distributed participatory performing art experiences. In Proceedings of the 2022 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2022 (pp. 1–6). doi:10.1109/BMSB55706.2022.9828558
Current projects with external funding
- AI, Media & Democracy Lab (ELSA Lab)
- ICT prijs Pablo Cesar Garcia (ICT prijs Pablo Cesar Garcia)
- Ignite the Immersive Media Sector by Enabling New Narrative Visions (TransMIXR)
- Voice driven interaction in XR spaces (VOXReality)
- WISE subsidie Irene Viola (WISE subsidie Irene Viola)