Riemer van Rozen

- Full Name
- R.A. van Rozen
- Function(s)
- Researcher
- R.A.van.Rozen@cwi.nl
- Telephone
- +31 20 592 4231
- Room
- L222
- Department(s)
- Software Analysis and Transformation
Publications
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van Rozen, R.A, Reijne, Y, Julia, C, & Samaritaki, G. (2021). First-person real-time collaborative meta-programming adventures. In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
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van Rozen, R.A. (2020). Languages of games and play: A systematic mapping study. ACM Computing Surveys, 53(6). doi:10.1145/3412843
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van Rozen, R.A. (2020, February 19). Languages of games and play : automating game design and enabling live programming. IPA dissertation series.
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van Rozen, R.A, & van der Storm, T. (2019). Toward Live Domain-Specific Languages: From Text Differencing to Adapting Models at Run Time. Software and Systems Modeling. doi:10.1007/s10270-017-0608-7
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Corstjens, R, Bouwer, A, Dormans, J, & van Rozen, R.A. (2018). Wonderful design: Applying Appraisal Theory to Procedural Level Generation. In AIIDE-WS 2018. Joint Proceedings of the AIIDE 2018 Workshops.
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van Rozen, R.A, & Heijn, Q. (2018). Measuring quality of grammars for procedural level generation. In Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG '18). doi:10.1145/3235765.3235821
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van Rozen, R.A, & van der Storm, T. (2015). Origin Tracking + Text Differencing = Textual Model Differencing. In Theory and Practice of Model Transformations (pp. 18–33). Springer International Publishing. doi:10.1007/978-3-319-21155-8_2
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van Rozen, R.A. (2015). A Pattern-Based Game Mechanics Design Assistant. In Proceedings of Foundations of Digital Games 2015 (FDG 2015). Society for the Advancement of the Science of Digital Games.
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van Rozen, R.A, & van der Storm, T. (2014). Model Differencing for Textual DSLs.
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van Rozen, R.A, & Dormans, J. (2014). Adapting Game Mechanics with Micro-Machinations. In Proceedings of the 9th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games.