Science, games and theory at CWI

Crude graphics and a simple idea were enough to create the first computer games like Pong and Space Invaders. Thirty years later, the consumers' desire for life-like graphics and challenging game play make increasingly high demands upon the technology involved. CWI's annual business day CWI in Bedrijf on October 17, 2003 is dedicated to the role of research and science in game design and theory. Experts from the industry and universities will elaborate on topics like virtual reality and intelligent computer opponents.

Date: Sep 20, 2003

Crude graphics and a simple idea were enough to create the first computer games like Pong and Space Invaders. Thirty years later, the consumers' desire for life-like graphics and challenging game play make increasingly high demands upon the technology involved. CWI's annual business day CWI in Bedrijf on October 17, 2003 is dedicated to the role of research and science in game design and theory. Experts from the industry and universities will elaborate on topics like virtual reality and intelligent computer opponents.
Futhermore, visitors can find out about the instute's current research through presentations and demonstrations. CWI in Bedrijf is an excellent opportunity to get in touch with the CWI-researchers.

More information and the application form can be found on www.cwi.nl/pr/CWIiB/.

On the following day, the 18th of October 2003, CWI welcomes everybody who wants to learn more about mathematics and computers. During the open house of the Sciencepark Amsterdam, the institute hosts several demonstrations and presentations. Try to make the best paper airplane, manipulate images in virtual reality or visit the mathematical art exhibition.

The program can be found on www.scienceparkamsterdam.org.