The Distributed en Interactive Systems research group (DIS) of CWI presents a semester programme on Social XR, and kicks off with Spring School in March.
About the programme from the DIS website:
Social XR technologies allow for shared experiences and interactions among remote users in real-time. However, several technological and research breakthroughs are still needed in order to make social XR widespread and accessible to the public. To enable realistic, immersive, and effective social XR experiences, a synergy is required between different research areas, such as computer graphics, networking and systems, signal processing, multimedia systems and social sciences and humanities.
Submit your application before January 31st!
The aim of this spring school is to learn about Social XR, as a new medium for communication and collaboration following an interdisciplinary approach, and welcoming students from technology, social sciences, and humanities. In particular, the school will target the following areas:
- 3D Capturing and Modeling realistic avatars, and their behavior in the virtual world;
- Coding, transmission and distribution of volumetric video content, and their optimisation for increasing the QoE;
- Rendering and interaction, including the development of new immersive and multi-sensory experiences;
- Human factors and evaluation, including the assessment and evaluation of experiences and QoE modeling and prediction.
This school is intended for Ph.D students from different disciplines who are interested in learning more about the mechanics underlying immersive experiences, such as user-centered delivery systems and human perception, as well as volumetric content recording, rendering, and coding. Participants seeking a mixture of theoretical, empirical and practical insights from an interdisciplinary perspective are encouraged to apply.
We also welcome applications from master students and post-docs, as well as professionals and researchers (upon availability).
English is the language of instruction.
The Spring School
The school will last five days, each one dedicated to a specific theme. In the morning, there will be a keynote, providing a high-level overview of the topic, followed by a discussion. The afternoon will include a mini-tutorial (1 - 2 hours), and practical work in small teams around the day's theme, which will result in posters or presentations. There will be social activities and networking in the evenings. The last day we will conclude the spring school with presentations of the students about the acquired theoretical and practical knowledge during the school. Instructors will be renowned experts on Social XR, who will give keynotes and mini-tutorials.