Description
Leader of the group Distributed and Interactive Systems: Pablo Santiago César Garcia.
For more information, visit our webpage: www.dis.cwi.nl
YouTube channel, Twitter account, Vimeo, GitHub
Our research group focuses on facilitating and improving the way people use interactive systems and how people communicate with each other. We combine data science with a strong human-centric, empirical approach to understand the experience of users. This enables us to design and develop next generation intelligent and empathic systems. We base our results on realistic testing grounds and data sets, and embrace areas such as ubiquitous computing, human-centered multimedia systems, and languages.
The group addresses key problems for society and science, following a multi-disciplinary approach. This results in a full-stack methodology that enables us to bridge socio-technical gaps in society and science by instrumenting the appropriate infrastructures and communication protocols using realistic testing grounds.
Distributed and Interactive Systems is an outward-looking research group, that enjoys a number of fruitful partnerships with companies and organizations in the areas of creative industries, smart cities, automotive industry and wellbeing. Our group transfers knowledge through scientific publications, standards bodies, open-source implementations and consultancy. We pride ourselves on pushing boundaries, leading the way for others to follow.
News

Monitoring the Engagement of Groups with Sensors
The PhD thesis of CWI PhD student Chen Wang of the Distributed and Interactive (DIS) group reports on research to design a GSR system that can support and enhance actors’ awareness of remote audiences in a distributed theatrical environment.

MediaSync: Handbook on Multimedia Synchronization published
Recently, "MediaSync: Handbook on Multimedia Synchronization" edited by DIS members Pablo Cesar and Jack Jansen has been published by Springer.

DIS at CHI 2018
The Distributed and Interactive Systems group from Centrum Wiskunde & Informatica (CWI) will be present at CHI 2018 showcasing their research on a case-study of developing a multi-sensory clubbing experience during Amsterdam Dance Event 2016, designing preproduction tools for multiscreen TV viewing, and classifying news media sympathy on Twitter after crisis events.

KIEM funding for developing a smart urban jacket
CWI's DIS group led by Pablo Cesar has been awarded KIEM funding by NWO Humanities. The funding will go to "Project Cairo: an intelligent soft-robotic jacket". DIS will work on this project together with two partners: Borre Akkersdijk (Byborre) and Bas Overvelde (Amolf).
Members
Associated Members
Publications
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AG Connect -30 november 2019- Onze maatschappij nog niet klaar voor AI. (2019). AG Connect -30 november 2019- Onze maatschappij nog niet klaar voor AI.
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Striner, A, Azad, A, & Martens, C. (2019). A Spectrum of Audience Interactivity for Entertainment Domains. In Proceedings of the International Conference on Interactive Digital Storytelling.
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Webb, A.M, & César Garcia, P.S. (2019). Uncovering Seams in Distributed Play of Tabletop Role-Playing Games. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play.
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Zhang, T. (2019). Multi-modal fusion methods for robust emotion recognition using body-worn physiological sensors in mobile environments. In ICMI 2019 - Proceedings of the 2019 International Conference on Multimodal Interaction (pp. 463–467). doi:10.1145/3340555.3356089
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Zhang, T, El Ali, A, Wang, C, Zhu, X, & César Garcia, P.S. (2019). CorrFeat: Correlation-based feature extraction algorithm using skin conductance and pupil diameter for emotion recognition. In ICMI 2019 - Proceedings of the 2019 International Conference on Multimodal Interaction (pp. 404–408). doi:10.1145/3340555.3353716
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El Ali, A, Ashby, L.M, Webb, A.M, Zwitser, R, & César Garcia, P.S. (2019). Uncovering perceived identification accuracy of in-vehicle biometric sensing. In Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings (pp. 327–334). doi:10.1145/3349263.3351506
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De Simone, F, Azevedo, R, Kim, S, & Frossard, P. (2019). Graph-Based Detection of Seams In 360-Degree Images. In Proceedings of IEEE International Conference on Image Processing.
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Schmitt, M.R. (2019, September 10). Personal quality of experience: accurately modelling quality of experience for multi-party desktop video-conferencing based on systems, context and user factors.
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Rao, S, El Ali, A, & César Garcia, P.S. (2019). DeepSleep: A ballistocardiographic deep learning approach for classifying sleep stages. In UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (pp. 187–190). doi:10.1145/3341162.3343758
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Pemberton, S. (2019). A News Carousel in XForms.
Software
MP3DG: development framework for point cloud compression algorithms
MP3DG is a software framework for the design, implementation and evaluation of point cloud compression algorithms. It has been developed in the Distributed and Interactive Systems (DIS) group as an extension of the open Point Cloud Library (PCL).
Invisible XML: parsing any format into XML
Invisible XML is based on the idea that data in any parsable format can be treated as XML -- a format that is readable by machines as well as humans -- without the need for markup.
QoE Testbed: Performing quality studies on video-conferencing systems
The QoE Testbed is a set of tools for conducting Quality of Experience (QoE) studies for video-conferencing.
VideoLat: Measuring end-to-end delays in A/V systems
VideoLat is a toolset to measure the delays of audio-visual pipelines, such as teleconferencing systems.
Ambulant: An open media player for SMIL presentations
The Ambulant Open SMIL Player is an open-source media player with support for SMIL, a W3C XML standard to describe multimedia presentations.
Current projects with external funding
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PPS Automotive
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Overeenkomst met Xinhua Network(deel 2): Cooperation of Industry Doctor (PPS Xinhua Network (deel 2))
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Opera co-creation for a social transformation (TRACTION)
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An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences (VRTogether)
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LIT Lace Interface (WORTH Project)
Related partners
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CERTH
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i2CAT
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Xinhua Network
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Artanim
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Dublin City University
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ENTROPY ZERO SL
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EL FARO DEL FUTURO SL
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Matarasso Francois Louis Andre
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Irish Opera Transformations Company Limited by Guarantee
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Fundacio del Teatre del LICEU
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Sociedade Artistica Musical dos Pousos
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Sara+Sarah Smart Textile Desgin LLP
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TNO
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Universitat Autonoma de Barcelona
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VIACCESS
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Fundacion Centro de Tecnologias de Interaccion Visual Y Comunicaciones Vicomtech
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Virtual Reality Ireland Media Ltd