Technological advances are resulting in a complex media ecosystem, in which streaming media can reach a variety of end-devices using a heterogeneous set of delivery methods. This development enables ubiquitous media consumption, whereby users consume digital content via a connected ecosystem of devices, whenever and wherever they want.
Many challenges still remain regarding authoring (for example new media types), distribution (including synchronization), and the user (such as adaptation and QoE) levels. Applications include 3D tele-presence, social and multi-platform television, and video-mediated communication in complex setups like distributed theatre.
Each challenge requires of a different methodology and mechanism, from theoretical networking models and simulations to testing grounds and real-world evaluations. The uniqueness of our research is that we take a full-stack approach, ensuring that our solutions have an impact in the real world. Our research primarily targets the creative industries and cultural heritage, while it indirectly influences other sectors based on mediated communication, such as healthcare and education.
We provide a variety of solutions for the intended target groups, ranging from authoring tools for facilitating ‘on demand’ media-based compilations to novel compression techniques and optimization mechanisms for the efficient and fair use of networking resources. Our work has influenced worldwide standardization bodies such as W3C, ITU, and MPEG.
Contact person: Pablo Cesar
Research group: Distributed & Interactive Systems (DIS)
Research partners: BBC, British Telecom, Disney Research, ChyronHego, Portugal Telecom, Alcatel-Lucent, Ravensburger